I added better piece art to my implementation of Haft Schroedinger Chess, and it now also shows which pieces have been taken. Also I think I fixed a bug where taking a pawn near an en-passantable position would sometimes kill the attacking pawn.
































As mentioned in thing 51, I've been working on a playable version of Haft Schroedinger Chess. I've come across a one other implementation here, but that implementation is not true to the full rules of the original description: it puts every piece including pawns into superposition at the start, whereas pawns are not supposed to be, and it also doesn't account for entanglements arising from checks. I made this implementation to solve those problems.
It tracks entanglements from checks invisibly though, since I was uncertain how to conveniently display them. I want to improve the UI quite a bit, but that will come in time. I also wanted to make art for each of the 31 valid piece-superpositions, but that will also come in time. I also want to eventually make it playable over the internet. If you notice any bugs, please reach out to me.
I started working on a playable version of Haft Schroedinger Chess. I was originally gonna try validate moves the easy brute-force way, but it's too computationally expensive. I'll have to keep working on it.
Threw together a new tiny Pico-8 game. Fall down the endless abyss and collect coins to get a high score.
A prototype for a drifting mechanic in a racing video game. You need to plug in a game controller to be able to play. Using a GameCube Controller with an Adapter, the relevant buttons are A to drive and R to drift and the left stick to steer. Different controllers might have different button mappings. May only work on Chromium-based browsers.
I made two new levels for the Ice and Boxes puzzle game.

Today's thing is a puzzle I made with (PICO-8).
To play, download the image below, and load it up in PICO-8.
